Tag: Godot engine
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Day 24 in Godot Engine
Rigid body collisions and physics. Modding the 2D tutorial game. Making mobs bounce of each other, face (turn) to player, adding force to mob direction to imitate…
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Day 23 in Godot Engine
Experimenting with: Physics (gravity), Character body in 2D. PixelPen, Scribbler Godot extensions. “Built in” script (local to scene). Considering physics for a “Top Down Game” concept. Timeline…
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Day 20 in Godot Engine
Today, I want to share my thoughts on the exciting possibilities ahead in procedural game design. I’ve been diving into the concept of procedural generation, which can…
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Day 17 in Godot Engine
Implementing basic audio manager & using character 2D body template script for 2D platformer style movement. Join MVEddy’s live coding journey exploring Godot game development! Discover real-world…