Tag: Godot engine

  • Day 26 in Godot Engine (pt: 2 of 2)

    Explore the intricacies of implementing multiple viewports and the challenges of networking in game development. Discover insights on scene management, data sharing, and the importance of utilizing…

  • Day 24 in Godot Engine

    Rigid body collisions and physics. Modding the 2D tutorial game. Making mobs bounce of each other, face (turn) to player, adding force to mob direction to imitate…

  • Day 23 in Godot Engine

    Day 23 in Godot Engine

    Experimenting with: Physics (gravity), Character body in 2D. PixelPen, Scribbler Godot extensions. “Built in” script (local to scene). Considering physics for a “Top Down Game” concept. Timeline…

  • Day 20 in Godot Engine

    Today, I want to share my thoughts on the exciting possibilities ahead in procedural game design. I’ve been diving into the concept of procedural generation, which can…

  • Day 17 in Godot Engine

    Day 17 in Godot Engine

    Implementing basic audio manager & using character 2D body template script for 2D platformer style movement. Join MVEddy’s live coding journey exploring Godot game development! Discover real-world…