Tag: game development journey

  • Day 32 in Godot Engine

    Import 3D assets & animation

  • Day 31 in Godot Engine

    I’m looking for straight answers on questions like following: can wss server run in browser? Digging into networking Today I found several articles online about multiplayer &…

  • Day 26 in Godot Engine (pt: 2 of 2)

    Explore the intricacies of implementing multiple viewports and the challenges of networking in game development. Discover insights on scene management, data sharing, and the importance of utilizing…

  • Day 26 in Godot Engine (pt: 1 of 2)

    Explore the intricacies of implementing multiple viewports and the challenges of networking in game development. Discover insights on scene management, data sharing, and the importance of utilizing…

  • Day 25 in Godot Engine

    Day 25 in Godot Engine

    Expanding on the tutorial of a firs 2D game in Godot Engine. Independently running two instances of a games (scene) at once with SubViewportContainer node. In order…

  • Day 24 in Godot Engine

    Rigid body collisions and physics. Modding the 2D tutorial game. Making mobs bounce of each other, face (turn) to player, adding force to mob direction to imitate…

  • Day 23 in Godot Engine

    Day 23 in Godot Engine

    Experimenting with: Physics (gravity), Character body in 2D. PixelPen, Scribbler Godot extensions. “Built in” script (local to scene). Considering physics for a “Top Down Game” concept. Timeline…

  • Day 22 in Godot Engine

    Revisiting (post mortem) official first 2D game tutorial; Path2D, PathFollow2D (progress_ratio), RigidBody2D, AnimatedSprite2D for mob types (animations – animation name property ; animation frames).. .

  • Day 21 in Godot Engine

    Contents: Sound generators; gdfxr Godot extension for creating “retro style” sound effects for projects and GodotSfxr almost same thing but creates audio resource with another approach, Scribbler:…

  • Day 20 in Godot Engine

    Today, I want to share my thoughts on the exciting possibilities ahead in procedural game design. I’ve been diving into the concept of procedural generation, which can…

  • Day 19 in Godot Engine

    Day 19 in Godot Engine

    Practical: Continuing with “Using CSG” in “Intro to 3D” from “GODOT101” at “Kids Can Code org”; the “CSGBox”, “CSGPolygon”, polygon edit tool, geometry materials and lights. Conversation…

  • Day 18 in Godot Engine

    Day 18 in Godot Engine

    Contents: tile maps, tile layers, tiles patterns, terrain editor, in Godot V.4.3 “2D Tilemaps in Godot 4”, tutorial from “GoTut.net” Chapters in this video episode: 0:00:00 Stream…