Tag: game design

  • Day 26 in Godot Engine (pt: 2 of 2)

    Explore the intricacies of implementing multiple viewports and the challenges of networking in game development. Discover insights on scene management, data sharing, and the importance of utilizing…

  • Day 20 in Godot Engine

    Today, I want to share my thoughts on the exciting possibilities ahead in procedural game design. I’ve been diving into the concept of procedural generation, which can…

  • Day 17 in Godot Engine

    Day 17 in Godot Engine

    Implementing basic audio manager & using character 2D body template script for 2D platformer style movement. Join MVEddy’s live coding journey exploring Godot game development! Discover real-world…