Tag: beginner game development
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My Beginner Approach to Game Development as an Edutainment Streamer
Starting a game development journey can feel overwhelming. I decided to keep it simple, fun, and transparent. My goal is to learn while streaming, so my audience…
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Day 32 in Godot Engine
Import 3D assets & animation
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Day 31 in Godot Engine
I’m looking for straight answers on questions like following: can wss server run in browser? Digging into networking Today I found several articles online about multiplayer &…
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Day 26 in Godot Engine (pt: 1 of 2)
Explore the intricacies of implementing multiple viewports and the challenges of networking in game development. Discover insights on scene management, data sharing, and the importance of utilizing…
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Day 25 in Godot Engine
Expanding on the tutorial of a firs 2D game in Godot Engine. Independently running two instances of a games (scene) at once with SubViewportContainer node. In order…
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Day 24 in Godot Engine
Rigid body collisions and physics. Modding the 2D tutorial game. Making mobs bounce of each other, face (turn) to player, adding force to mob direction to imitate…
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Day 23 in Godot Engine
Experimenting with: Physics (gravity), Character body in 2D. PixelPen, Scribbler Godot extensions. “Built in” script (local to scene). Considering physics for a “Top Down Game” concept. Timeline…
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Day 22 in Godot Engine
Revisiting (post mortem) official first 2D game tutorial; Path2D, PathFollow2D (progress_ratio), RigidBody2D, AnimatedSprite2D for mob types (animations – animation name property ; animation frames).. .
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Day 21 in Godot Engine
Contents: Sound generators; gdfxr Godot extension for creating “retro style” sound effects for projects and GodotSfxr almost same thing but creates audio resource with another approach, Scribbler:…
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Day 20 in Godot Engine
Today, I want to share my thoughts on the exciting possibilities ahead in procedural game design. I’ve been diving into the concept of procedural generation, which can…
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Day 19 in Godot Engine
Practical: Continuing with “Using CSG” in “Intro to 3D” from “GODOT101” at “Kids Can Code org”; the “CSGBox”, “CSGPolygon”, polygon edit tool, geometry materials and lights. Conversation…