I recently started live streaming learning game development and 3D CG.
The goal is to provide a clear view of a learning path for curious ones and encouragement.
It is the entry point from where I’ll develop, update, improve and keep notes of the progress. While avoiding repeating what already exists online.
⏩ Timeline / Chapters
00:00:00 Stream Starting Sequence
00:06:13 Intro Greetings, Back end preps, Sound Check
00:16:20 Websites Godot Engine and Blender
00:17:19 Game Dev with GODOT GAME ENGINE Segment START
01:15:00 Short BREAK
01:26:18 Finishing Up Godot Segment
01:39:10 3D CG with BLENDER B3D Segment START
01:51:23 3D Scene Concept with MS Paint 3D
01:58:21 Video Editing in Blender
02:55:39 Browsing for Blender YT Tuts
03:06:02 Starting Blender YT Tut Vapor-Wave 80Retro Vector Arcade
05:17:42 Starting Blender YT Tut Into The Synth-Wave – Blender 3.5 Geometry Nodes Landscape
07:58:41 SUMMARY
My workflow is to first make a live stream where I go trough free learning materials available. It takes time to edit videos in more usable or shorter format, and lastly put it in written form.
That is why I create a summary or a recapitulation video cut out of at the end of a stream recording (even those aren’t sometimes at the acceptable level of quality). Better that than a several hours long stream marathons.
And as live stream session is over and it’s summary video published. Here I create a post with full VOD version embedded for the reference. And continue updating with text articles and shorter edited video versions.
That part I figured out so far. Now I’m “thinking out loud” the next steps. What needs to be done is extrapolate the important parts form the long videos. And develop on this site efficient catalogue that is simple to use and track back and forward.
Important to note is that every summary video episode on external video sharing platform points with a web link in it’s description to a posts here that holds a reference to a video of a full stream recording.
Learning Journey with Godot and Blender
I learned quite a bit today, and I’ll finish off the remaining work offline for now. Overall, I consider this a big success. I initially felt a bit lazy about starting this project, but I realized that while the concepts are simple, the execution can be quite elaborate. This particular example was too complex for what I intended, and I found that there are several introductory tutorials I should go through first.
The tutorial I followed was helpful, but it moved too quickly through some important parameters that affect the visual results. I noticed that another tutorial I watched was based on a very old version of the software. I wouldn’t mind installing that earlier version to match the content from the previous tutorials, as it could provide valuable insights. It was interesting to see different approaches to achieving similar effects.
Recap
For this recap, I want to say hi to everyone on Kick and thank you for the follow—great to have you here! I’m hitting the Twitch marker now to jump to the recap for this segment. I use Twitch’s video producer tool for this purpose, and I don’t need too much sound for the recap.
So, let’s go back to the beginning. I started with the setup for the stream, getting everything ready to dive into Godot and Blender. I downloaded Godot and began exploring the asset library, where I found the demo project for the Truck Town game. I also used the export template to export it to the web, and I successfully got it running on my website in less than an hour. I even created a post on my site with the embedded game demo.
After that, I switched to Blender. I downloaded it and changed the mirror for a quicker download to my region in Europe. I explored the Blender video editor, focusing on how to use keyframes for video editing. In the middle of that, I also jumped into Paint 3D to create some basic ideas and showcase better compression techniques.
I selected a few tutorials to try out for Blender, particularly one on creating a sine wave. However, I found that the tutorial I started was quite old (for Blender 2.8), and I missed an important checkbox for the glow effect on the lines. I switched to another tutorial focused on the sine wave but got lost in the elaborate geometry nodes.
This was my first six hours using Blender, and I now know how to use the video editor and navigate the various viewports, including the shader editor and node editor. I also learned how to render and export videos.
Conclusion
Thanks for stopping by, everyone! I’m more pleased with this creative process than just firing up a game. I find that creativity tools that enable self-expression are what drive me. While I enjoy chill gaming, many games often feel linear. With a powerful game engine like Godot, I can create more than just basic websites and blogs; I can build a gamified version of a website or an interactive web app.
For my first project, I’d like to create a classic 2D shooter and then elaborate on that, eventually transitioning to 3D. Over the next few months to a year, I plan to develop the backend server-side aspects of the game, aiming for a public beta within two years.
Tags:
- Godot
- Blender
- Game Development
- Creative Process
- Tutorials
Categories:
- Game Development
- Tutorials
- Personal Journey
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