🎮 Join us for our exciting game development learning journey “FUSION – Learn, Build & Work”! In this series, your friendly host invites you to explore the world of game creation using the Godot Game Engine, a simple and user-friendly tool perfect for curious beginners. Whether you’re just starting out or looking to enhance your skills, this is the ideal opportunity to learn alongside us!
About Content Format (expand)
As I prepare to continue with lessons, I take a moment to standardize my content format. These sessions will serve as an efficient introduction, setting the stage for the learning that lies ahead. After a brief break, I’ll dive back into the world of Game Development, eager to explore and create.
Sessions Summaries Videos Playlist
Contents of articles & videos series catalogue
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Day 1 learning development in Godot Engine

Main point here is that I got a demo game published on my website in less than 1 hour.
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Day 2, learning development in Godot Engine (part 1/2)

“Your First 3D game” tutorial For the second day I went through the “Your first 3D game” tutorial from…
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Day 2 learning game dev. in Godot Engine (part 2/2)
Final part of the video completing the “Your first 3D game” tutorial from official documentation on the “Godot Engine”…
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Day 3 learning game dev. in Godot Engine
This time I was following a detailed recipes for importing and working with 3D assets including models, animations, and…
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Day 4 learning game dev. in Godot Engine

Taking a closer look at project directory structure, downloaded and inspected several demos and templates projects and gave them…
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Day 5 learning game dev. in Godot Engine (part 1 of 2)
Starting with the online interactive web app tutorial “Learn GDScript from ZERO” for learning Godot scripting language. Day 5…
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Day 5 learning game dev. in Godot Engine (part 2 of 2)
Day 5 part 2, breakdown or TL-DR GDQuest’s Learn GDScript From Zero is a free and open source interactive…
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Day 6 learning game dev. in Godot Engine
Day 6, breakdown or TL-DR
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Day 7 learning game dev. in Godot Engine (pt.: 1 of 2)
My first GD Script from “Step by step” chapter of “Getting started” section in official documentation for v4.3. Sprite2D,…
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Day 7 learning game dev. in Godot Engine (part 2)

Creating a 2D game in this stream session by following instruction in “Your First 2D game” tutorial from official…
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Day 8 learning game dev. in Godot Engine (part 1/3)
“Your First 2D Game” tutorial completed in this show episode, following the guide from official Godot Engine v 4.3…
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Day 8 learning game dev. in Godot Engine (part 2)
First part of “Classic 2D Shooter” tutorial from “Kids Can Code” in this episode. Developed during day 8 part…
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Day 8 learning game dev. in Godot Engine (part 3)
Making “Classic 2D Shooter”, a second part video of a “Your First 2D Game” tutorial from “Kids Can Code”.
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Day 9 learning development in Godot Engine (part 1/2)
Developing “Classic 2D Shooter” second day, still strong. But, not finished yet. Quite comfortable at day 9, finding my…
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Day 9 learning development in Godot Engine (part 2/2)
Successfully completed “Classic 2D Shooter” tutorial from “Kids Can Code”. Completed game and future updates will get published in…
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Day 10, learning development in Godot Engine
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Day 11, learning development in Godot Engine
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Day 12 on learning development in Godot Engine
Learning along: development in Godot Engine day 12 two parts episode live show. Part 1 of 2 video Part…
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Day 13 on learning development in Godot Engine
Using “Areas” in “Intro to 3D” from “Kids Can Code: Godot 101”
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Day 14 in Godot Engine
Edge detection & capturing mouse, using RayCast in 3D, recipe from “Kids Can Code” for Godot v3.6. Learning development,…
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Day 15 in Godot Engine

Exploring templates, demos and projects in “Asset Library” for Godot v4.3. Learning development, dailies Part 1 is just the…
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Day 16 in Godot Engine
Scene management, singletons, asset library templates and projects. Exercise in fixing references for manually (drag’n’drop) imported existing project scenes…
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Day 17 in Godot Engine

Implementing basic audio manager & using character 2D body template script for 2D platformer style movement. Join MVEddy’s live…
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Day 18 in Godot Engine

Contents: tile maps, tile layers, tiles patterns, terrain editor, in Godot V.4.3 “2D Tilemaps in Godot 4”, tutorial from…
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Day 19 in Godot Engine

Practical: Continuing with “Using CSG” in “Intro to 3D” from “GODOT101” at “Kids Can Code org”; the “CSGBox”, “CSGPolygon”,…
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Day 20 in Godot Engine
Today, I want to share my thoughts on the exciting possibilities ahead in procedural game design. I’ve been diving…
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Day 21 in Godot Engine
Contents: Sound generators; gdfxr Godot extension for creating “retro style” sound effects for projects and GodotSfxr almost same thing…
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Day 22 in Godot Engine
Revisiting (post mortem) official first 2D game tutorial; Path2D, PathFollow2D (progress_ratio), RigidBody2D, AnimatedSprite2D for mob types (animations – animation…
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Day 23 in Godot Engine

Experimenting with: Physics (gravity), Character body in 2D. PixelPen, Scribbler Godot extensions. “Built in” script (local to scene). Considering…
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Day 24 in Godot Engine
Rigid body collisions and physics. Modding the 2D tutorial game. Making mobs bounce of each other, face (turn) to…
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Day 25 in Godot Engine

Expanding on the tutorial of a firs 2D game in Godot Engine. Independently running two instances of a games…
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Day 26 in Godot Engine (pt: 1 of 2)
Explore the intricacies of implementing multiple viewports and the challenges of networking in game development. Discover insights on scene…
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Day 31 in Godot Engine
I’m looking for straight answers on questions like following: can wss server run in browser? Digging into networking Today…
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Day 32 in Godot Engine
Import 3D assets & animation
PROJECT FROM VIDEOS, COMPLETED TUTORIALS;
EXPERIMENTS & OFFICIAL DEMOS – TEMPLATES
Try DEMOS In Browser
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My “3D Sqush the Creeps”
Version support for browser on moblie. Experimental touchscreen (mobile) virtual…
NOTICE
See the Exporting for the Web documentation for information on exporting your own projects to the web.
The web exports on this page are provided for demonstration purposes only. Some of these demos may not function or render correctly on the web platform, especially on mobile devices. For best performance, it’s recommended to download a native editor and run the demo project by importing its files in the project manager.
🔗aaronfranke.github.io
Lists hosted official Godot demo projects exported to the web (hosted, running in your browser) for testing purposes.
https://aaronfranke.github.io/godot-demo-projects
🔗itch.io
Games made with GODOT Engine [ platform web ]
https://itch.io/games/made-with-godot/platform-web
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