I’m looking for straight answers on questions like following: can wss server run in browser?
Digging into networking
Today I found several articles online about multiplayer & networking topic in Godot Game Engine.
Main take away is that a server instance running is a requirement. But again there is constant peer to peer functionality being mentioned. So, what’s the deal?
Browser base games (HTML5 Godot project exports) can use Web Sockets and Web RTC.
Here are the links to articles on topic:
Godot Peer-to-Peer over the Internet (The easy way) (YouTube video) UPNP & default gateway!
Will Websockets allow a server to run in the browser?
The WebSocket API (WebSockets)
phpWebSocketServer – promising solution for websocket backend written in PHP!!
Send and Receive Data to my Website database – form Godot forum.
godot-masterserver – A simple php master server for godot engine (probly. v2x) but good for starting with backend in PHP.
Toxigon.com Godot 4 multiplayer game development basic tut.
Godot 4 — Experimenting with multiplayer web game capabilities
Free tier Orace Cloud VPS running Linux Ubutnu server (credit card verification required)
How I Am Using a Lifetime 100% Free Server – article about ORACEs free VPS tier, how to get.
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