Rigid body collisions and physics. Modding the 2D tutorial game. Making mobs bounce of each other, face (turn) to player, adding force to mob direction to imitate slow pace chasing the player. Keeping the track of mob instances.
🎥Watch the Video
Episode Chapters
- 00:00 – Welcome to Day 24
- 10:25 Chapter 1
- 59:40 Chapter 2
- 3:04:09 Chapter 3
- 4:15:58 Chapter 4
- 6:09:20 Chapter 5
- 7:18:17 Chapter 6
- 7:55:27 SUMMARY Day 24
Welcome to Day 24 of my Godot Engine journey, where I dive into my FUSION approach – Learn, Build, and Work – transparently and in real time. Whether you’re a beginner in game dev or enjoy edutainment, this entry has both learning points and fun, unfiltered streaming moments.
We start with a warm-up, exploring dynamic asset loading and runtime scene additions in Godot 4.3. Watch how I navigate challenges live, tweak my stream setup, and map out ideas for expanding my game projects.
Join the FUSION Journey
Be part of the action! Join me live as we explore, learn, and build together in Godot.
💬 What’s your take on runtime scene loading in Godot? Share your ideas in the comments!
Stream Setup & Rehearsal
I’m setting up this live rehearsal transmission, tweaking the layout for a better presentation. Join me as I navigate the setup live—my tools (like Godot 4.3) are my picks, not mandatory, so feel free to use what suits you!
Summary Teaser
First-timers, check the video’s end for the summary chapter to see what unfolds. I’ll recap Day 24’s highlights there, keeping it beginner-friendly and transparent.
Stream Format Overview
I structure streams in 30-60 minute segments, marking chapters with breaks for sanity and efficiency. Later, I trim summaries and chop segments into standalone episodes for my website—stay tuned!
Multi-Stream Dashboard Check
This is multi-streamed! I’m checking my backend dashboard live, ensuring alerts and chats work. Any thoughts on DLive, TikTok, KICK, YouTube, FC2, Rumble, Odysee, Trovo or Twitch layouts? Let me know!
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