Custom functions, member variables, screen coordinates (“GDScript from 0”)
On day 5 in “Learn day by day” development in Godot Engine [part 3 of 4 in 1 of 2]
- Creating custom functions, function parameters,
- Member variables,
- Member variables,
- Accessing sub-variables of member variables; “position.x”, “position.y”
- Screen coordinates,
- Defining variables,
- “print()” function.
GDQuest’s Learn GDScript From Zero is a free and open source interactive tutorial for absolute beginners to learn to program with Godot’s GDScript language. It is available as a desktop application or in the browser.
Godot Engine 4.3 documentation in English
Leave a Reply