3. Godot Script from ZERO

    Custom functions, member variables, screen coordinates (“GDScript from 0”)

    On day 5 in “Learn day by day” development in Godot Engine [part 3 of 4 in 1 of 2]

    • Creating custom functions, function parameters,
    • Member variables,
    • Member variables,
    • Accessing sub-variables of member variables; “position.x”, “position.y”
    • Screen coordinates,
    • Defining variables,
    • “print()” function.

    GDQuest’s Learn GDScript From Zero is a free and open source interactive tutorial for absolute beginners to learn to program with Godot’s GDScript language. It is available as a desktop application or in the browser.

    Godot Engine 4.3 documentation in English

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