4. Godot Script from ZERO

Arithmetic, time dependency, frame rate, access scope

On day 5 in “Learn day by day” development in Godot Engine [part 4 of 4 in 1 of 2]

  • Arithmetic; “x += y”, “x -= y”,
  • “_process(delta)” built in function and “time delta” significance,
  • considerations for seamless player experience and performance,
  • “time dependency” vs “frame dependency”,
  • Defining variables, access scope; “script-wide”, code block (local access).

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