Arithmetic, time dependency, frame rate, access scope
On day 5 in “Learn day by day” development in Godot Engine [part 4 of 4 in 1 of 2]
- Arithmetic; “x += y”, “x -= y”,
- “_process(delta)” built in function and “time delta” significance,
- considerations for seamless player experience and performance,
- “time dependency” vs “frame dependency”,
- Defining variables, access scope; “script-wide”, code block (local access).
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