Category: Learning
Day 21 in Godot Engine
Contents: Sound generators; gdfxr Godot extension for creating “retro style” sound effects for projects and GodotSfxr almost same thing but creates audio resource with another approach, Scribbler:…

Day 14 in Blender
To do: shading, texturing, lighting, rendering, output the animation render in video file. Following the tutorial videos free course form Blender.org training pages “Blender 2.8 Fundamentals”. Learning…
Day 13 in Blender
Learning day by day 3D CG with B3D Creating and modelling low poly well scene. Timestamps, Chapters in video 0:00:00,Show Opening, Live Intro,0:10:26,Intro Chapter 1,0:27:46,Chapter 2,1:37:28,Chapter 3,2:17:14,Chapter…
Day 20 in Godot Engine
Today, I want to share my thoughts on the exciting possibilities ahead in procedural game design. Iβve been diving into the concept of procedural generation, which can…

Day 12 in Blender
Learning day by day 3D CG with B3D Creating and modelling animal from reference image out of a plane mesh object using mirror modifier.

Day 19 in Godot Engine
Practical: Continuing with “Using CSG” in “Intro to 3D” from “GODOT101” at “Kids Can Code org”; the “CSGBox”, “CSGPolygon”, polygon edit tool, geometry materials and lights. Conversation…

Day 18 in Godot Engine
Contents: tile maps, tile layers, tiles patterns, terrain editor, in Godot V.4.3 “2D Tilemaps in Godot 4”, tutorial from “GoTut.net” Chapters in this video episode: 0:00:00 Stream…
Day 10 in Blender
Learning 3D CG In this episode: creating island with palm trees, rocks, shore and weaving sea, append object from external blend file; proportional editing, modifiers, bevel, mirror……
Day 11 in Blender
Learning 3D CG In this episode: parenting, naming objects, un-parenting, modelling a low poly car, without modifiers, with modifiers, mirror along axis modifier, inset faces tool, boolean…

Day 17 in Godot Engine
Implementing basic audio manager & using character 2D body template script for 2D platformer style movement. Join MVEddy’s live coding journey exploring Godot game development! Discover real-world…
Day 16 in Godot Engine
Scene management, singletons, asset library templates and projects. Exercise in fixing references for manually (drag’n’drop) imported existing project scenes in another project. Trying “Game Menu by Code”…

Day 15 in Godot Engine
Exploring templates, demos and projects in “Asset Library” for Godot v4.3. Learning development, dailies Part 1 is just the live stream intro before getting disconnected from internet…






