Category: Learning
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What is “apt” on Linux
apt (Advanced Package Tool) is a package management system used in Debian-based Linux distributions, such as Ubuntu. It simplifies the process of managing software packages, allowing users…
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Template dev, with AI convos
Sub heading Computer augmented development with AI. Here a style WP Pattern as template for “conversation” expected end of statement var, got ? instead Certainly! The conditional…
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Mixing WP website & streaming. [se5-ep24]
I’m developing a workflow for keeping “real time” show notes during live streaming or recording an episode for viewers during the session. And to automagically update the…
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Exploring FUSION: Learn, Build, Work, and Play to Navigate the Internet of Capitalism Game
FUSION is free, beginner-friendly, and packed with hands-on examples in content creation, game development, and streaming edutainment. You don’t need a big budget or insider connections—just curiosity,…
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Day 32 in Godot Engine
Import 3D assets & animation
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Day 31 in Godot Engine
I’m looking for straight answers on questions like following: can wss server run in browser? Digging into networking Today I found several articles online about multiplayer &…
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Day 26 in Godot Engine (pt: 1 of 2)
Explore the intricacies of implementing multiple viewports and the challenges of networking in game development. Discover insights on scene management, data sharing, and the importance of utilizing…
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Day 25 in Godot Engine
Expanding on the tutorial of a firs 2D game in Godot Engine. Independently running two instances of a games (scene) at once with SubViewportContainer node. In order…
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Day 24 in Godot Engine
Rigid body collisions and physics. Modding the 2D tutorial game. Making mobs bounce of each other, face (turn) to player, adding force to mob direction to imitate…
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Day 23 in Godot Engine
Experimenting with: Physics (gravity), Character body in 2D. PixelPen, Scribbler Godot extensions. “Built in” script (local to scene). Considering physics for a “Top Down Game” concept. Timeline…
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Day 22 in Godot Engine
Revisiting (post mortem) official first 2D game tutorial; Path2D, PathFollow2D (progress_ratio), RigidBody2D, AnimatedSprite2D for mob types (animations – animation name property ; animation frames).. .